For Dungeon Masters & storytellers

You tell the story.
Arcane Compendium conjures the rest.

Keep the whole story in view as it grows — and get a guiding hand whenever the next page feels blank.

Free to start · No card required · Invite your table in seconds
arcanecompendium.app / the-ember-marches
Built for the table
First-time or experienced DMs
Play groups
Worldbuilders
The compendium

A place for everything your world holds.

Four pillars hold the whole tome together — organise, conjure, reveal, and recall.

Structure

A living page tree

Every NPC, location, faction, and quest is a page you can nest, cross-link, colour-code and reorder — then lay across the ages on multiple timelines.

Conjuring

Lore that knows your world

Summon an NPC, faction, or quest and it arrives already consistent with what you’ve written — drawing on the pages you already have, so you never start from a blank page.

Revelation

Reveal the world in its own time

Set who sees what, page by page, line by line. Keep the twist hidden, then unveil it - to the whole table at once, or to one player at a time.

Recall

Ask your world anything

"Who owed the Pale Crown a debt?" Semantic search finds the half-remembered detail by meaning, not keyword — it surfaces the page even if you never wrote those words.

Conjuring

Summon the perfect entity, one that's lived and breathed in your universe.

Arcane Compendium reads the surrounding lore first, then writes an NPC, faction, or quest that honours the debts, grudges, and history already on the page.

Yours to edit. Everything conjured is plain, editable text — reshape a sentence or rewrite the whole entry.
Marked with a seal. A wax-star seal quietly marks anything conjured, so you always know your hand from the tome's.
Conjure a page
in · The Ember Marches
What are we summoning?
NPCLocationFactionQuest
A whisper of direction
A rival scribe who covets Maelith's forbidden archive…
Conjured by the tome
Record your adventure

The adventure unfolds. The compendium observes.

Record your game and Arcane Compendium listens — turning hours of play into a clean record, then offering to fold what happened back into your world.

A full transcript. Every scene captured word for word, and searchable alongside the rest of your tome.
A detailed summary. The session distilled to what mattered — the turns, the reveals, the loose ends.
Suggested updates. The tome spots what's evolved and drafts edits to the pages your story just touched.
Session XIII
The Ember Marches · 2h 14m
Recorded
Transcript

Maelith: The archive was never yours to read.

Kael: Then why leave the door unlocked?

Summary

The party confronted Maelith over the stolen archive and struck an uneasy bargain — safe passage through the Sunder Vale for a page of the Pale Crown's ledger.

Suggested update
Maelith the Hollow

Add: “Struck a bargain with the party in Chapter II — safe passage for a page of the Pale Crown's ledger.”

Written by the tome
Three motions

From blank page to living world.

I

Raise a campaign

Pick a starting point, a setting, plot, or character, and open the tome. Everything you write from here lives in one shared, searchable place.

II

Inscribe & conjure

Write pages by hand, or summon them and let the tome keep them true to the lore you've already set down.

III

Gather the table

Share an invite code, choose what each player may see, and reveal the world one secret at a time.

At the table

Set the scene. Cue the music. Let them choose.

Stage your session as a run of scenes — each with its own art, music, and narration — then present them fullscreen while your players watch on their own screens. Reach a crossroads, and let the table vote on what the party does next.

Cinematic scenes. Give each beat its own art, music, and narration — they cross-fade as you advance.
On every screen, in sync. Players follow along in an immersive view that keeps pace with you, scene for scene.
Let the table vote. Attach a choice to any scene — players weigh in, you read the room, and you decide where the story turns.
Emberfall Theme
Live
The torchlight wavers — and a shadow stretches across the far wall, long and wrong, with no one there to cast it.
What does the party do?
3 / 5 responded
Call out into the dark2
Draw steel and wait1
Stay perfectly still0
Staged in the tome
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Open the tome. Sculpt your world.

Free for Dungeon Masters, storytellers and players. Start writing your story in under a minute — no card, no setup.

Arcane CompendiumArcane Compendium

The living tome for Dungeon Masters and worldbuilders. Organise, conjure, reveal, recall.

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Rules Reference content is derived from the System Reference Document 5.1, © Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License.